Falidar

The continent of Falidar is a vast, largely untamed wilderness with a few small bastions of civilization (of various types) attempting to beat back the wilds.

Origins:
There are many myths regarding the origins of Falidar. Every God has at least one (usually several) origin stories claiming they shaped the land into it’s current state. However, the current academic theories are of a more mutual relationship: that the land created the early beings of the Gods, who in turned shaped the land and creatures there into the modern races. The faith and belief of the growing races in turn shaped the Gods into their current forms. The older, darker sides of the gods may still be found in the harsher religions of Falidar.

Notable Features:
The unique aspect of Falidar are the Artifacts scattered across the land. These are the creations of the gods, particularly Sonidar. Some are simple, vast creations: A gateway to the Plane of Air, a great temple, or a prison for a fallen enemy. Most are more mysterious, labyrinth structures with no obvious purpose. Such artifacts have been used for many purposes: lairs for bandits, refuge during hard times, even fortresses. Many others, in the wilderness, have become homes for the many deadly creatures of Falidar.

Races:
The earliest records reveal the Elves were the first race to inhabit Falidar. They arrived by ship, having left an earlier home still shrouded in mystery. Most assume that this first home was someplace within the Fey, given the connection between the Elves and the Fey. The Elves raised the first cities on Falidar, on the plains and coasts. More reclusive elves claimed the northern woods as their own. A few bolder elves settled the wild jungles to the south.
Dwarven colonists arrived soon after the Elves. Legends tell of the first city of the Dwarves – the Golden Halls – where the Dwarves heard the call of the surface. They left the Golden Halls, and traveled to the surface. The Dwarves split into four holds, settling across Falidar and carving out new halls for themselves.
The appearance of the Gnomes is still something of an enigma. Records of the Dwarves and Elves mention Gnomes early on, but where they came from is lost to the ages. That they are at least particularly related to the Fey, if their natural talents are any guide. Gnomish wanderlust resulted in few large gnomish settlements, but most found their home around the Dwarves and Elves.
Halfings quietly settled in the northern and southern plains of Falidar, living quiet lives under the notice of the Elves.
Dragonborn appeared centeries after the Elves and Dwarves, claiming to be born of the greatest of the Dragons, and built their one city, Drakeholm, upon the spot they claim to be their birthplace. They claimed dominion over all of Falidar, but were unable to match the well-established Elves. Oddly, Kobolds have a similar claim.
Orcs appeared much later, and emerged from the deep dark to scream their hatred for the light. Their appearance heralded an age of war, and the first alliance between the Elves and Dwarves. Eventually, the Orcish hordes were pushed to the south lands, were they claimed the dark jungles for their home. A older few took up a nomadic lifestyle across the plains, driving the southern Halfings from their homes.
Humans arrived to Falidar last, upon scattered remains of a massive fleet. They landed all accross the norther coast of Falidar, and quickly spread. The Elves, still weak from the war with the Orcs, chose to abandon many of their cities to these numerous refugees.

Travel:
Few roads exist with any real safety across Falidar, making ships the safest and fastest method of transport.

Falidar

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