Red Hand Rising
For the overall feel of the game, look toward epic fantasy films – Like the Hobbit Lord of the Rings Trilogy, the Aragon, Legolas, Gimli parts of the Lord of the Rings, probably the Warcaft movie. However, it is not an overly “cinematic” feel, in terms of applying mechanics. So combat in closer to Lord of the Rings trilogy, over the overly choreographed acrobatics combat of, say, the Marvel superhero movies.
For the great magical places of the world, look toward the feeling people would get seeing places like Asgard in Thor, the Forerunner artifacts in Halo, places both so vast and advanced as to be hard to comprehend.
Artifact Ideas/Concept: Artifacts, large or small, are creations of the Gods. Imagine them as something almost larger than life, with a feel of presence beyond what even the Elves or Dwarves can create.
For particular races:
- Dwarves: Fairly typical, gruff dwarves. Look at Dwarves in Lord of the Rings, Warcraft, Dragon Age.
- Elves: Also fairly typical: more diverse culturally than dwarves, but most elves fall into the typical elves of Warcraft, Dragon Age, Shannara, and Lord of the Rings.
- Gnomes: Mostly Warcraft
- Halflings: Being real, like all hobbits
- Humans: Varies, depending on where the humans are.
- Gem cities: less hard-core human Imperium (mix of Warhammer Fantasy and Warcaft, with christian crusaders)
- Obsidian Domain: Darker, more Dishonored or Mistborn feel: A rigid class structured around Nobility, with a vaguely Victorian England feel – high fashion, but with very dark, gritty cities and suppressed masses. If familiar with Warcraft, kinda like Gileans.
- Free Cities: As a more racially mixed, largely the feel of late Warcraft cities, or general pathfinder novels. Skyrim, but with less nordic feel and larger cities.
- Southern Cities: grander architecture, like the southern areas of Game of Thrones.
- Orcs: Warcraft, culturally. Ignore Lord of the Rings Orcs.
- Goblins: Also warcraft, mixed with the pathfinder Goblins: Aka, barbaric, somewhat stupid, eats everything creatures, but with some cunning as well and potential for higher thinking.
- Dragonborn: An arrogant race: think a mix of, like, dothraki and Altmer with a god complex about their alleged creators.